SANJI
A combo attack with Usopp. Usopp fires a cannonball at Sanji then Sanji kicks it, to change its trajectory and add additional force. Only used in Movie 7.
A combined attack with Tony Tony Chopper. Sanji placed his leg to help Chopper, while he prepares "Arm Point" mode. In a powerful kick, Sanji throws Chopper, and he attacks with a "Koku Tei Roseo" injuring the enemy.
Combo attack with Sanji, Zoro grabs Sanji's leg. Then, Sanji kicks forward sending Zoro flying.
Once Franky, Usopp and Choopper have formed "Pirate Docking Three", Sanji propels the three of them with one leg at high speed.
A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the nessicary momentum.
With a series of kicks, similar to the Rokishiki's "Geppou" technique, Sanji thrust forward under the sea moving way faster, similar to the swimming speed of a gyojin.
A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.
Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to "spear" his opponent with his extended leg.
Another kick to the neck but this time Sanji does it whilst still on the ground. "Collier" is the French term for neck meat.
An attack for defeating two opponents simultaneously, first Sanji drops down into a handstand and kicks each of his opponents opponents in the neck at the same time. He then uses his hands to launch himself upwards and spin around at the same time.
Sanji jumps high into the air and lands a powerful kick to the opponent's neck. "Collier" is the French term for neck meat.
Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, and then he brings the heel of his foot down on the opponent's head killing them instantly, or at least knocking them out for a really long time.
Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs; this attack is usually followed by "Sellé". "Cotelette" is the French term for rib meat.
Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick or knock his opponent off balance.
A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.
A stronger version of Troisième Haché, Sanji appears to jump in the air as it to perform a flying sidekick but the uses his lead leg to land a fast barrage of kicks at the opponent's face and head area.
Sanji uses his left leg to spin himself into a mini-tornado while dragging his right leg on the ground as he spins. By doing this Sanji is able to use friction to heat is right foot until it glows bright red. In this state Sanji’s kicks are not only physically stronger; but anything he kicks with his right leg catches fire, and is severely charred and burned, a strength that Sanji claims is equal to the destructive power of the devil himself. The pun here is that "Diable" can be pronounced as "De-Avil" (Devil Wind).
An attack similar to "Extra Haché", but done in "Diable Jambe" state. Using both legs, one in Diable Jambe, Sanji starts kicking with his feet quickly. This attack serves to face giant-sized opponents.
Sanji's strongest finisher thus far. After using his Diable Jambe technique Sanji swings his burning leg into the side of his opponent's head while both of them are on the air. "Flambage" uses the kanji for "Finishing Touch".
In "Diable Jambe" state, Sanji launches three kicks into the air, with a spiral shape movement, which deflects attacks from giant enemies. This technique was used to save Robin from Oars' colossal attack.
In "Diable Jambe" state, Sanji gives a powerful kick to his rival, which leaves a burn bigger than any other kick in "Diable Jambe" state, similar to the mark a grill lefts on the meat.
In a"Diable Jambe" state, Sanji repeatedly hits his opponents stomach with his flaming leg. Looks like this attack is inspired by Ivankov's "Ganmen Spectrum" technique, only that instead of creating the illusion of multiplying his head, he does it with his leg.
The final and strongest version of Sanji's "Troisième Haché" and "Deuxième Haché" attacks, made even stronger thanks to Sanji's "Diable Jambe" technique. Sanji leaps into the air and launches an insane barrage of kicks with both his regular and burning foot.
A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. "Épaule" is the French term for shoulder meat.
Sanji jumps into the air then brings his heel down on the opponent's shoulder. "Épaule" is the French term for shoulder meat.
Sanji uses a pair of kitchen knives to peel away Wanze's armor. This is the only time Sanji has made an exception to his rule of never using knives or his hands in a fight, but this was a very special case since Wanze's armor was made of food (ramen to be exact) and they were fighting in a kitchen. "Epluchage" is a French cooking verb which means "to peel away skin".
A jumping kick to the forehead. "Escalope" is a French cooking term for a thin boneless piece of meat, in this case Sanji's referring to the extremely thin flesh covering the skull.
An attack similar to Sanji's others "Haché" attacks. This time, he combines both legs in an aerial attack to strike to his opponent by all the body and finalizes with a tremendous kick that sends him flying towards a wall.
A simple kick to the opponent's stomach.
Sanji kicks the opponent with a head on snap kick. "Flanchét" is the French term for "flank" or stomach meat.
An attack for use against several opponents, Sanji drops into a handstand then delivers a series of upward kicks to knock any nearby opponents skyward.
Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either sent flying or slammed to the ground as a result. "Gigot" is the offical term for lamb leg meat.
With his body completely in flames, Sanji hits his opponent with multiple repetitive kicks. This attack is an allusion to the time he spent in Momoiro Island fleeing from the okamas, time which Sanji compares to hell.
Sanji kicks an opponent in the mouth, especially if he pervertly looking at Nami. "Jabot" means "maw" in French.
Often used right before or after Cuisse, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick or knock his opponent off balance.
After Zoro performes his "Dai Butsu Giri" technique, Sanji starts to kick with force the cut parts of a building. The "Jenga" is a board game, which consists of collecting various pieces of a wooden tower, without making it to fall.
A straight on kick to the opponent's cheek.
Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. "Joue" is french term for "cheek".
A sweeping kick, usually performed from the back targeting the opponent's hips, very useful for sending an opponent flying in preparation for another kick.
A straight on kick to the opponent's lower jaw/chin.
Luffy must be in Gear Second. It is a combination technique between Luffy, Zoro and Sanji. Using his attack Gomu Gomu no Cannon (Jet mode), Luffy assails his enemy, while Zoro is preparing his Sanbyaku Pondo Cannon and Sanjihis Mouton Shot. When Luffy recharge his energy, all three made a powerful attack that sends the opponent flying.
One of Sanji's strongest kicks, and a common finishing attack; Sanji starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying. "Mouton" is the French term for sheep meet.
A straight on kick to the opponent's nose.
A straight on kick to the opponent's eyes.
Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. "Parage" is a French cooking verb which means "to clean".
A much more powerful version of Cuisse; Sanji goes into a handstand and turn himself into a spinning human top, anyone he gets close to receives a hard kick, he ends the attack with a strong kick to the opponent's thigh. This technique is ideal for breaking an opponent's guard and leaving them vulnerable before a strong attack.
An attack Sanji uses for fighting against large groups. Sanji jumps into the air and lands on the head of one of his adversaries in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range of his legs. After he runs out of targets the dismounts and kicks the person he was spinning on.
As in the old Japanese giant robots series, Franky adapts hos body so that Chopper (head), Usopp (right arm), Robin (left arm), Zoro (right leg) and Sanji (left leg) can dock in it, creating this way the definitive weapon. Unfortunately, Robin completely refused to participate in this spectacle.
A stabbing kick straight into the opponent's chest. "Poitrine" is the French term for breast meat.
A stronger version of Poitrine only this time Sanji aims a little higher and kicks upward not downward. "Poi Trene" is the French term for breast meat.
Sanji flips over into a double-handed handstand, spins around and kicks the opponent's ass, literally. This attack is usually followed by Queue.
Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi, Sanji swings his other leg around to kick the opponent's cocix.
Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard. This attack's not named after anything food related, but after the "reception" that one gets when entering a restaurant.
A combo attack between Luffy, Zoro, Sanji, Robin and Franky against a group of many enemies who surrounds them. Luffy stretches his arm as when he uses "Gomu Gomu no Pisutoru", Franky launchs his fist as with "Strong Right", Zoro uses an aerial attack similar to "Karasuma Gari", Sanji a flying kick similar to "Mouton Shot" and Robin strangles a group of enemies as when she uses "Treinta Fleur Strangle". The name of the attack is the compensate sum of all their bounties, it's like the jackpot from a coin up machine.
Sanji positions himself underneath his opponent and throws a hard upwards kick to his opponent's jawbone. Both Jabra and Sanji used a variation of this attack; in Jabra's case it was because of his wolf themed attacks. There's also a pun there because at the time he was scolding Sanji saying "I told you your kicks aren't going to work" then using the Rouga attack because Rouga (wolf fang) sounds like the Japanese for "Didn't I?" In Sanji's case, he was kicking Jabra in the jaw (the fangs of the wolf) and Sanji was chewing out Jabra at the time claiming that Jabra's cheap tricks weren't going to work on him then launching his version of the Rouga, thus somewhat mirroring the previous conversation. Another pun might be a play on the word "garou" meaning "hungry wolf"; switch the syllables of garou (ga-rou) around and it becomes rouga (rou-ga).
Sanji throws a powerful roundhouse kick to the opponent's mid-section, striking them with the entire length of his leg three consecutivs times. "Decoupage" is a French cooking verb which means "to cut up" or "to carve".
Commonly used as a combo attack with Cotelette, using the momentum from the Cotelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region. "Sellé" is the French term for "saddle" or lower back meat.
Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls.
Emulating the Rokushiki's "Geppou" technique used by the CP9, kicking the air, Sanji manages to boost himself higher, achieving this way rising into the air. Sanji developed this technique at Momoiro Island, when he was desperately trying to flee from the okamas, with no place to hide, he tried to escape by jumping into the air.
A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.
Used in the Pirate Baseball King short. Sanji catches the metal ball on his instep, then spins around upside-down like in Party Table Kick Course, then sends the ball flying out of the park with a mighty kick.
A head on sidekick targeting the center of the opponent's collar bone.
Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.
- (Air Force Nose Shoot)
A combo attack with Usopp. Usopp fires a cannonball at Sanji then Sanji kicks it, to change its trajectory and add additional force. Only used in Movie 7.
- (Air Force Carving Hoof Sakura Shoot)
A combined attack with Tony Tony Chopper. Sanji placed his leg to help Chopper, while he prepares "Arm Point" mode. In a powerful kick, Sanji throws Chopper, and he attacks with a "Koku Tei Roseo" injuring the enemy.
- (Air Force Power Shoot)
Combo attack with Sanji, Zoro grabs Sanji's leg. Then, Sanji kicks forward sending Zoro flying.
- (Air Force Robot Shoot)
Once Franky, Usopp and Choopper have formed "Pirate Docking Three", Sanji propels the three of them with one leg at high speed.
- (Mid-ribs)
A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the nessicary momentum.
- Blue Walk (Blue Walk)
With a series of kicks, similar to the Rokishiki's "Geppou" technique, Sanji thrust forward under the sea moving way faster, similar to the swimming speed of a gyojin.
- Bouche (Mouth)
A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.
- Bouquetier Shoot (Mixed Vegetables Shoot)
Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
- Brochette (Skewer)
Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to "spear" his opponent with his extended leg.
- Collier (Neck)
Another kick to the neck but this time Sanji does it whilst still on the ground. "Collier" is the French term for neck meat.
- Collier Flip (Neck Flip)
An attack for defeating two opponents simultaneously, first Sanji drops down into a handstand and kicks each of his opponents opponents in the neck at the same time. He then uses his hands to launch himself upwards and spin around at the same time.
- Collier Shoot (Neck Shoot)
Sanji jumps high into the air and lands a powerful kick to the opponent's neck. "Collier" is the French term for neck meat.
- Concassé (Crush)
Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, and then he brings the heel of his foot down on the opponent's head killing them instantly, or at least knocking them out for a really long time.
- Cotelette (Rib)
Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs; this attack is usually followed by "Sellé". "Cotelette" is the French term for rib meat.
- Cuisse (Thigh)
Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick or knock his opponent off balance.
- Dents (Teeth)
A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.
- Deuxième Haché (Second-Rate Mincemeat)
A stronger version of Troisième Haché, Sanji appears to jump in the air as it to perform a flying sidekick but the uses his lead leg to land a fast barrage of kicks at the opponent's face and head area.
- Diable Jambe (Devil Leg)
Sanji uses his left leg to spin himself into a mini-tornado while dragging his right leg on the ground as he spins. By doing this Sanji is able to use friction to heat is right foot until it glows bright red. In this state Sanji’s kicks are not only physically stronger; but anything he kicks with his right leg catches fire, and is severely charred and burned, a strength that Sanji claims is equal to the destructive power of the devil himself. The pun here is that "Diable" can be pronounced as "De-Avil" (Devil Wind).
- Diable Jambe: Collier Strike (Devil Leg: Neck Strike)
- Diable Jambe: Extra Haché (Devil Leg: Extra Mincemeat)
An attack similar to "Extra Haché", but done in "Diable Jambe" state. Using both legs, one in Diable Jambe, Sanji starts kicking with his feet quickly. This attack serves to face giant-sized opponents.
- Diable Jambe: Flambage Shot (Devil Leg: Flaming Shot)
Sanji's strongest finisher thus far. After using his Diable Jambe technique Sanji swings his burning leg into the side of his opponent's head while both of them are on the air. "Flambage" uses the kanji for "Finishing Touch".
- Diable Jambe: Frit Assortié (Devil Leg: Fried Assortment)
In "Diable Jambe" state, Sanji launches three kicks into the air, with a spiral shape movement, which deflects attacks from giant enemies. This technique was used to save Robin from Oars' colossal attack.
- Diable Jambe: Grill Shot (Devil Leg: Grill Shot)
In "Diable Jambe" state, Sanji gives a powerful kick to his rival, which leaves a burn bigger than any other kick in "Diable Jambe" state, similar to the mark a grill lefts on the meat.
- Diable Jambe: Poêle à Frire Spectre (Devil Leg: Spectrum Electric Pan)
In a"Diable Jambe" state, Sanji repeatedly hits his opponents stomach with his flaming leg. Looks like this attack is inspired by Ivankov's "Ganmen Spectrum" technique, only that instead of creating the illusion of multiplying his head, he does it with his leg.
- Diable Jambe: Premier Haché (Devil Leg: First-Rate Mincemeat)
The final and strongest version of Sanji's "Troisième Haché" and "Deuxième Haché" attacks, made even stronger thanks to Sanji's "Diable Jambe" technique. Sanji leaps into the air and launches an insane barrage of kicks with both his regular and burning foot.
- Épaule (Shoulder)
A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. "Épaule" is the French term for shoulder meat.
- Épaule Shoot (Shoulder Shoot)
Sanji jumps into the air then brings his heel down on the opponent's shoulder. "Épaule" is the French term for shoulder meat.
- Epluchage (To peel)
Sanji uses a pair of kitchen knives to peel away Wanze's armor. This is the only time Sanji has made an exception to his rule of never using knives or his hands in a fight, but this was a very special case since Wanze's armor was made of food (ramen to be exact) and they were fighting in a kitchen. "Epluchage" is a French cooking verb which means "to peel away skin".
- Escalope (Escalope)
A jumping kick to the forehead. "Escalope" is a French cooking term for a thin boneless piece of meat, in this case Sanji's referring to the extremely thin flesh covering the skull.
- Extra Haché (Extra Mincemeat)
An attack similar to Sanji's others "Haché" attacks. This time, he combines both legs in an aerial attack to strike to his opponent by all the body and finalizes with a tremendous kick that sends him flying towards a wall.
- Flanchét (Flank)
A simple kick to the opponent's stomach.
- Flanchét Shoot (Flank Shoot)
Sanji kicks the opponent with a head on snap kick. "Flanchét" is the French term for "flank" or stomach meat.
- Frit Assortié (Fried Assortment)
An attack for use against several opponents, Sanji drops into a handstand then delivers a series of upward kicks to knock any nearby opponents skyward.
- Gigot (Leg)
Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either sent flying or slammed to the ground as a result. "Gigot" is the offical term for lamb leg meat.
- Hell Memories (Hell Memories)
With his body completely in flames, Sanji hits his opponent with multiple repetitive kicks. This attack is an allusion to the time he spent in Momoiro Island fleeing from the okamas, time which Sanji compares to hell.
- Jabot (Maw)
Sanji kicks an opponent in the mouth, especially if he pervertly looking at Nami. "Jabot" means "maw" in French.
- Jarret (Shank)
Often used right before or after Cuisse, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick or knock his opponent off balance.
- Jenga Hou (Jenga Cannon)
After Zoro performes his "Dai Butsu Giri" technique, Sanji starts to kick with force the cut parts of a building. The "Jenga" is a board game, which consists of collecting various pieces of a wooden tower, without making it to fall.
- Joue (Cheek)
A straight on kick to the opponent's cheek.
- Joue Shoot (Cheek Shoot)
Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. "Joue" is french term for "cheek".
- Longe (Hip)
A sweeping kick, usually performed from the back targeting the opponent's hips, very useful for sending an opponent flying in preparation for another kick.
- Menton (Chin)
A straight on kick to the opponent's lower jaw/chin.
- Mouton Jet Sanbyaku Pondo Cannon (Mutton Jet 300 Pond Cannon)
Luffy must be in Gear Second. It is a combination technique between Luffy, Zoro and Sanji. Using his attack Gomu Gomu no Cannon (Jet mode), Luffy assails his enemy, while Zoro is preparing his Sanbyaku Pondo Cannon and Sanjihis Mouton Shot. When Luffy recharge his energy, all three made a powerful attack that sends the opponent flying.
- Mouton Shot (Mutton Shot)
One of Sanji's strongest kicks, and a common finishing attack; Sanji starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying. "Mouton" is the French term for sheep meet.
- Nez (Nose)
A straight on kick to the opponent's nose.
- Oeil (Eyes)
A straight on kick to the opponent's eyes.
- Parage Shoot (Peeling Shoot)
Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. "Parage" is a French cooking verb which means "to clean".
- Party Table Cuisse Shoot (Party Table Thigh Shoot)
A much more powerful version of Cuisse; Sanji goes into a handstand and turn himself into a spinning human top, anyone he gets close to receives a hard kick, he ends the attack with a strong kick to the opponent's thigh. This technique is ideal for breaking an opponent's guard and leaving them vulnerable before a strong attack.
- Party Table Kick Course (Party Table Kick Course)
An attack Sanji uses for fighting against large groups. Sanji jumps into the air and lands on the head of one of his adversaries in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range of his legs. After he runs out of targets the dismounts and kicks the person he was spinning on.
- Pirate Docking Six: Big Emperor (Pirate Docking Six: Big Emperor)
As in the old Japanese giant robots series, Franky adapts hos body so that Chopper (head), Usopp (right arm), Robin (left arm), Zoro (right leg) and Sanji (left leg) can dock in it, creating this way the definitive weapon. Unfortunately, Robin completely refused to participate in this spectacle.
- Poitrine (Breast)
A stabbing kick straight into the opponent's chest. "Poitrine" is the French term for breast meat.
- Poitrine Shoot (Breast Shoot)
A stronger version of Poitrine only this time Sanji aims a little higher and kicks upward not downward. "Poi Trene" is the French term for breast meat.
- Quasi (Rump)
Sanji flips over into a double-handed handstand, spins around and kicks the opponent's ass, literally. This attack is usually followed by Queue.
- Queue (Tail)
Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi, Sanji swings his other leg around to kick the opponent's cocix.
- Reception (Reception)
Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard. This attack's not named after anything food related, but after the "reception" that one gets when entering a restaurant.
- Rokuoku Berry Jackpot (600.000.000 Berries Jackpot)
A combo attack between Luffy, Zoro, Sanji, Robin and Franky against a group of many enemies who surrounds them. Luffy stretches his arm as when he uses "Gomu Gomu no Pisutoru", Franky launchs his fist as with "Strong Right", Zoro uses an aerial attack similar to "Karasuma Gari", Sanji a flying kick similar to "Mouton Shot" and Robin strangles a group of enemies as when she uses "Treinta Fleur Strangle". The name of the attack is the compensate sum of all their bounties, it's like the jackpot from a coin up machine.
- Rouga (Wolf Fang)
Sanji positions himself underneath his opponent and throws a hard upwards kick to his opponent's jawbone. Both Jabra and Sanji used a variation of this attack; in Jabra's case it was because of his wolf themed attacks. There's also a pun there because at the time he was scolding Sanji saying "I told you your kicks aren't going to work" then using the Rouga attack because Rouga (wolf fang) sounds like the Japanese for "Didn't I?" In Sanji's case, he was kicking Jabra in the jaw (the fangs of the wolf) and Sanji was chewing out Jabra at the time claiming that Jabra's cheap tricks weren't going to work on him then launching his version of the Rouga, thus somewhat mirroring the previous conversation. Another pun might be a play on the word "garou" meaning "hungry wolf"; switch the syllables of garou (ga-rou) around and it becomes rouga (rou-ga).
- San Point Decoupagé (Three Point Carve)
Sanji throws a powerful roundhouse kick to the opponent's mid-section, striking them with the entire length of his leg three consecutivs times. "Decoupage" is a French cooking verb which means "to cut up" or "to carve".
- Sellé (Lower Back)
Commonly used as a combo attack with Cotelette, using the momentum from the Cotelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region. "Sellé" is the French term for "saddle" or lower back meat.
- Shishinabe Shoot (Boar Hot Pot Shoot)
Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls.
- Sky Walk (Sky Walk)
Emulating the Rokushiki's "Geppou" technique used by the CP9, kicking the air, Sanji manages to boost himself higher, achieving this way rising into the air. Sanji developed this technique at Momoiro Island, when he was desperately trying to flee from the okamas, with no place to hide, he tried to escape by jumping into the air.
- Slice Shoot (Slice Shoot)
A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.
- Tekka Shoot (Steel Shoot)
Used in the Pirate Baseball King short. Sanji catches the metal ball on his instep, then spins around upside-down like in Party Table Kick Course, then sends the ball flying out of the park with a mighty kick.
- Tendron (Collar)
A head on sidekick targeting the center of the opponent's collar bone.
- Troisième Haché (Third-Rate Mincemeat)
Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
- Veau Shot (Veau Shot)
Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.
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